In this section you can download source code, demos and resources.
WARNING: this demos open a port in your system, block this aplication in your firewall if you desire so. It is only the engine trying to open a environments port for console network commands linked with LUA script system.
Maybe in Windows you need Microsoft Visual C++ 2008 SP1 Redistributable Package, you can download here:
Note: I’m sorry, but at the moment there are only Windows demos tested on nVidia and ATI cards. The NSS Engine is ported to GNU / Linux too, crossplatform Game Editor and demos are coming.
Graphic Cards Requirement:
- nVidia or ATi graphic card
- OpenGL 2.0
- Shader Model 3.0
NSS Engine:
More information in our wiki:
- Documentation:
- Tools
Windows,
GNU/Linux | Game Editor (Beta) 1.0.5.40
- Demos:
Windows,
GNU/Linux | StyleSheet, Embedded GUI
Windows,
GNU/Linux | Model Instance properties
(deprecated)
Windows,
GNU/Linux | Sky Dome & Surface Clipmaps 1.0.5.40
- GLSL Shaders Library
(deprecated):
Normals.
Binormals.
Tangents.
Vertex Ilumination.
Generic Shader (pixel ilumination + gloss map).
HDR shaders pack.
SkyDome.
Texture terrain.
Note: some shaders haves pseudo instancing at the begining of the shaders and it is needed to assigns the position of the object in a texture coordinate. See the shader for more detail.
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