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	<title>Comments for Alvaro J Martin Lopez</title>
	<atom:link href="http://www.alvaromartin.net/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.alvaromartin.net</link>
	<description>Creating Video Games</description>
	<lastBuildDate>Sat, 02 Jan 2010 14:17:11 +0100</lastBuildDate>
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		<title>Comment on Velocidad 3G Movistar con iPhone by Prompt</title>
		<link>http://www.alvaromartin.net/2009/11/22/velocidad-3g-movistar-con-iphone/comment-page-1/#comment-259</link>
		<dc:creator>Prompt</dc:creator>
		<pubDate>Sat, 02 Jan 2010 14:17:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.alvaromartin.net/?p=438#comment-259</guid>
		<description>No te va a decepcionar, ni Movistar ni el servicio.
Va a tope durante 200MB q es muy poco pero luego se pone a 15de bajada y 6de subida. Yo lo uso con el PC y hombre es lentillo pero bueno... Yo m quite la línea fija y el ADSL.

Yo tengo el 3GS, ten cuidado a ver si te dan gratis el antiguo q es una patata. Y cuidado con la tarifa por defecto, Ponte la &quot;simple&quot; 9cent llamadas y mensajes</description>
		<content:encoded><![CDATA[<p>No te va a decepcionar, ni Movistar ni el servicio.<br />
Va a tope durante <span class="caps">200MB</span> q es muy poco pero luego se pone a 15de bajada y 6de subida. Yo lo uso con el <span class="caps">PC</span> y hombre es lentillo pero bueno&#8230; Yo m quite la línea fija y el&nbsp;<span class="caps">ADSL</span>.</p>
<p>Yo tengo el <span class="caps">3GS</span>, ten cuidado a ver si te dan gratis el antiguo q es una patata. Y cuidado con la tarifa por defecto, Ponte la &#8220;simple&#8221; 9cent llamadas y&nbsp;mensajes</p>
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		<title>Comment on Velocidad 3G Movistar con iPhone by Arturo</title>
		<link>http://www.alvaromartin.net/2009/11/22/velocidad-3g-movistar-con-iphone/comment-page-1/#comment-243</link>
		<dc:creator>Arturo</dc:creator>
		<pubDate>Fri, 01 Jan 2010 20:30:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.alvaromartin.net/?p=438#comment-243</guid>
		<description>Hola, estoy pensando echarme un iPhone,ya que la operadora de Movistar (yo ahora estoy en Vodafone), se esta poniendo cansa y se esta ganando el sueldo... me ofrecen el terminal gratis, pero hay que contratar una tarifa de datos de 15€, la chica dice que es sin limite de descarga, pero veo en las ofertas que a los 200 MB la velocidad baja,se nota mucho?
veo que seria comodo conectarlo al PC y utilizar la conexion 3G para salir a internet, pero veo que en las condiciones de la tarifa plana de datos indican que no se puede utilizar como modem al PC y la conexion se paga por separado en vez de integrarlo en la tarifa plana.... mas que nada que me parece un robo 15€ al mes para ver solo el correo... ya que navegar es un coñazo desde un movil.... 
que tal funciona el movil??</description>
		<content:encoded><![CDATA[<p>Hola, estoy pensando echarme un iPhone,ya que la operadora de Movistar (yo ahora estoy en Vodafone), se esta poniendo cansa y se esta ganando el sueldo&#8230; me ofrecen el terminal gratis, pero hay que contratar una tarifa de datos de 15€, la chica dice que es sin limite de descarga, pero veo en las ofertas que a los 200 <span class="caps">MB</span> la velocidad baja,se nota mucho?<br />
veo que seria comodo conectarlo al <span class="caps">PC</span> y utilizar la conexion 3G para salir a internet, pero veo que en las condiciones de la tarifa plana de datos indican que no se puede utilizar como modem al <span class="caps">PC</span> y la conexion se paga por separado en vez de integrarlo en la tarifa plana&#8230;. mas que nada que me parece un robo 15€ al mes para ver solo el correo&#8230; ya que navegar es un coñazo desde un movil&#8230;.<br />
que tal funciona el&nbsp;movil??</p>
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	<item>
		<title>Comment on Aspect Ratio and Context Menu by Prompt</title>
		<link>http://www.alvaromartin.net/2009/09/12/aspect-ratio-and-context-menu/comment-page-1/#comment-125</link>
		<dc:creator>Prompt</dc:creator>
		<pubDate>Sat, 12 Sep 2009 16:15:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.alvaromartin.net/?p=433#comment-125</guid>
		<description>Ups... in this screenshot the tool have a bug :) as you can see &quot;Disabled texture&quot; is false! :P</description>
		<content:encoded><![CDATA[<p>Ups&#8230; in this screenshot the tool have a bug <img src='http://www.alvaromartin.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  as you can see &#8220;Disabled texture&#8221; is false! <img src='http://www.alvaromartin.net/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
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		<title>Comment on Specular RGB and Edge Detect AA by Prompt</title>
		<link>http://www.alvaromartin.net/2009/09/08/specular-rgb-and-edge-detect-aa/comment-page-1/#comment-124</link>
		<dc:creator>Prompt</dc:creator>
		<pubDate>Thu, 10 Sep 2009 14:58:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.alvaromartin.net/?p=419#comment-124</guid>
		<description>Hi!

I follow the web site of &quot;Real Time Rendering&quot; mmmm I need to take a look to this book for AA. At now I think my edge detect have too much size, maybe the result that I want is better with little lines</description>
		<content:encoded><![CDATA[<p>Hi!</p>
<p>I follow the web site of &#8220;Real Time Rendering&#8221; mmmm I need to take a look to this book for <span class="caps">AA</span>. At now I think my edge detect have too much size, maybe the result that I want is better with little&nbsp;lines</p>
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		<title>Comment on Specular RGB and Edge Detect AA by gyakoo</title>
		<link>http://www.alvaromartin.net/2009/09/08/specular-rgb-and-edge-detect-aa/comment-page-1/#comment-123</link>
		<dc:creator>gyakoo</dc:creator>
		<pubDate>Thu, 10 Sep 2009 14:33:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.alvaromartin.net/?p=419#comment-123</guid>
		<description>Hey!

I didn&#039;t see your new posts until now. They look great!

the thing I love of ssao is that its performance is geometry independent and the results are very impressive, being an approximation technique to global ambient occlusion and actually to global illumination. 
also I think that your pipeline is only slightly modified to introduce this technique (because it is a shader itself), so you can provide new cool graphics to your old game  (teorically) with a little modifications :)

related with AA, wow, it&#039;s incredible the lot of things and stuff related with antialiasing. you can write several thesis with the different techniques used for it. (in fact they have been written).
in the last technicall book I bought, realtime rendering 3rd edition, there are more than fifty pages related with AA, I remember.</description>
		<content:encoded><![CDATA[<p>Hey!</p>
<p>I didn&#8217;t see your new posts until now. They look&nbsp;great!</p>
<p>the thing I love of ssao is that its performance is geometry independent and the results are very impressive, being an approximation technique to global ambient occlusion and actually to global illumination.<br />
also I think that your pipeline is only slightly modified to introduce this technique (because it is a shader itself), so you can provide new cool graphics to your old game  (teorically) with a little modifications <img src='http://www.alvaromartin.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>related with <span class="caps">AA</span>, wow, it&#8217;s incredible the lot of things and stuff related with antialiasing. you can write several thesis with the different techniques used for it. (in fact they have been written).<br />
in the last technicall book I bought, realtime rendering 3rd edition, there are more than fifty pages related with <span class="caps">AA</span>, I&nbsp;remember.</p>
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		<title>Comment on A trick, Mult matrix in GPU with fixed pipelines by Prompt</title>
		<link>http://www.alvaromartin.net/2009/08/25/a-trick-mult-matrix-in-gpu-with-fixed-pipelines/comment-page-1/#comment-119</link>
		<dc:creator>Prompt</dc:creator>
		<pubDate>Fri, 04 Sep 2009 11:47:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.alvaromartin.net/?p=348#comment-119</guid>
		<description>It&#039;s true. In OpenGL for PC the implementation is not in client SIDE, but, I&#039;m sure that this functionality is really optimized. Maybe in OpenGL ES, all this operation is in client side. Anyway, is a little stupid trick for to do matrix multiplication without using ASM code. I do all this in CPU and I believe in the compiler! :) (sometimes maybe this is a bad idea :P)</description>
		<content:encoded><![CDATA[<p>It&#8217;s true. In OpenGL for <span class="caps">PC</span> the implementation is not in client <span class="caps">SIDE</span>, but, I&#8217;m sure that this functionality is really optimized. Maybe in OpenGL <span class="caps">ES</span>, all this operation is in client side. Anyway, is a little stupid trick for to do matrix multiplication without using <span class="caps">ASM</span> code. I do all this in <span class="caps">CPU</span> and I believe in the compiler! <img src='http://www.alvaromartin.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  (sometimes maybe this is a bad idea&nbsp;<img src='http://www.alvaromartin.net/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> )</p>
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	<item>
		<title>Comment on A trick, Mult matrix in GPU with fixed pipelines by tamat</title>
		<link>http://www.alvaromartin.net/2009/08/25/a-trick-mult-matrix-in-gpu-with-fixed-pipelines/comment-page-1/#comment-118</link>
		<dc:creator>tamat</dc:creator>
		<pubDate>Fri, 04 Sep 2009 11:13:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.alvaromartin.net/?p=348#comment-118</guid>
		<description>but how do you know this is done in the GPU and not in the driver? 

because I always thought that only the mesh transformation is done in the GPU, all the matrix calculations are done in the CPU because it takes more time to send it to the GPU, solve it, and return it than do it straight in the CPU.</description>
		<content:encoded><![CDATA[<p>but how do you know this is done in the <span class="caps">GPU</span> and not in the&nbsp;driver? </p>
<p>because I always thought that only the mesh transformation is done in the <span class="caps">GPU</span>, all the matrix calculations are done in the <span class="caps">CPU</span> because it takes more time to send it to the <span class="caps">GPU</span>, solve it, and return it than do it straight in the&nbsp;<span class="caps">CPU</span>.</p>
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	<item>
		<title>Comment on A trick, Mult matrix in GPU with fixed pipelines by Prompt</title>
		<link>http://www.alvaromartin.net/2009/08/25/a-trick-mult-matrix-in-gpu-with-fixed-pipelines/comment-page-1/#comment-107</link>
		<dc:creator>Prompt</dc:creator>
		<pubDate>Tue, 25 Aug 2009 15:04:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.alvaromartin.net/?p=348#comment-107</guid>
		<description>I have no metrics, but GPU is more faster than CPU and there is many units for parallel calculation. Normally the people use GPU Vertex Shader skinning, but with this approach you can use for normal matrix multiplications or for example with OpenGL ES 1.1 for iPhone where shaders don&#039;t exist.</description>
		<content:encoded><![CDATA[<p>I have no metrics, but <span class="caps">GPU</span> is more faster than <span class="caps">CPU</span> and there is many units for parallel calculation. Normally the people use <span class="caps">GPU</span> Vertex Shader skinning, but with this approach you can use for normal matrix multiplications or for example with OpenGL <span class="caps">ES</span> 1.1 for iPhone where shaders don&#8217;t&nbsp;exist.</p>
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		<title>Comment on A trick, Mult matrix in GPU with fixed pipelines by fjfnaranjo</title>
		<link>http://www.alvaromartin.net/2009/08/25/a-trick-mult-matrix-in-gpu-with-fixed-pipelines/comment-page-1/#comment-106</link>
		<dc:creator>fjfnaranjo</dc:creator>
		<pubDate>Tue, 25 Aug 2009 13:53:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.alvaromartin.net/?p=348#comment-106</guid>
		<description>Mmm, interesting...

How much faster is this way?

Does usually have the GPU enought time to do this stuff in a real rendering scenario?</description>
		<content:encoded><![CDATA[<p>Mmm,&nbsp;interesting&#8230;</p>
<p>How much faster is this&nbsp;way?</p>
<p>Does usually have the <span class="caps">GPU</span> enought time to do this stuff in a real rendering&nbsp;scenario?</p>
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		<title>Comment on Edge detect with depth buffer by Prompt</title>
		<link>http://www.alvaromartin.net/2009/08/25/edge-detect-with-depth-buffer/comment-page-1/#comment-105</link>
		<dc:creator>Prompt</dc:creator>
		<pubDate>Tue, 25 Aug 2009 07:57:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.alvaromartin.net/?p=326#comment-105</guid>
		<description>The shoulder problem of texturing appear to be UV problem when you export from zBrush to LOD0. You need to use LOD1 to generate correct textures :)</description>
		<content:encoded><![CDATA[<p>The shoulder problem of texturing appear to be <span class="caps">UV</span> problem when you export from zBrush to <span class="caps">LOD0</span>. You need to use <span class="caps">LOD1</span> to generate correct textures <img src='http://www.alvaromartin.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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