Aspect Ratio and Context Menu

Hi there! now I have assigned 1.3 aspect ratio and created context menu for to select easily between effects. Shortcut is available with function keys too, F1-F10.

This is the end of the first lite version using glut. Is a lightweight version, I will use Qt for a complete and complex version in the future. Example of use:

>ModelViewer path/creatures/bigdady2
>ModelViewer path/creatures/bigdady2/otherName.obj

So easy, I will explain better in other moment but you only need OpenGL 2.0 support and a model with .mtl file with a correct format.

Aspect Ratio and Context Menu

Aspect Ratio and Context Menu

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One Response to Aspect Ratio and Context Menu

  1. Prompt says:

    Ups… in this screenshot the tool have a bug :) as you can see “Disabled texture” is false! :P

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