Home > Graphics, Programming > Deferred Lighting + SSAO – Specular – Normal mapping

Deferred Lighting + SSAO – Specular – Normal mapping

September 6th, 2009 Prompt Leave a comment Go to comments

Hi there!

I have now Big Dady 2 model fixed. The texture coords was inverted in V coord. Now I mix my deferred lighting implementation with SSAO. I have no specular map applied yet, but I have other problem here. Diffuse map of model has shadows like SSAO mixed with diffuse map. So the result is not awesome but looks really good.

I need other model :)

Diffuse map has bump wrinkle, shadows and normal mapping effect.

Categories: Graphics, Programming Tags:
  1. No comments yet.
  1. No trackbacks yet.