Deferred Rendering vs Radiance Volume

Mmm… Crytek people present! “Radiance Volume”, I’m finishing my demo of Deferred Rendering and this people come now with other renderer with 2x performance. -_-

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4 Responses to Deferred Rendering vs Radiance Volume

  1. fjfnaranjo says:

    Damm it!

    I just get working the fu*** deffered lighting…

    ¿Where is the paper for this thing? ;)

  2. Prompt says:

    Hi fjfnaranjo, I read many times this paper: http://www710.univ-lyon1.fr/~jciehl/Public/educ/GAMA/2007/Deferred_Shading_Tutorial_SBGAMES2005.pdf

    Have some “holes” but… in general is a good paper. I don’t know if exist source code see apprendix A.

  3. fjfnaranjo says:

    He he …

    I was asking by the Radiance Volume paper. I suppose Crytek will keep it in secret for a while.

    Also, I want to see the performance of RV whit a few more shaders running.

  4. Prompt says:

    In Crytek web page!

    Really Crytek use SSGI and other things. Deferred Ligthing (Ligthing Stage of original paper) is discarded but the architecture is the same :)

    Today with GPU memory and BUS all will be generated as deferred rendering pipeline, 2D with info stored in textures. Then you will need to implement at first Deferred Rendering base :)

    http://www.incrysis.com/index.php?option=com_content&task=view&id=812

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